Iron Guard
Ferric Swarm, Huge Biological Carapacian (Tier 2, CR 3)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 2 | Hit Points | 230 HP |
| Initiative | +4 | Speed | 30 ft. |
| Damage (base) | 11 | Damage (mod) | +5 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +1 | +6 | +4 | +6 | +4 | +4 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 14 | Aegis | 0 | Fort | 14 |
| Ref | 14 | Will | 14 | DC | 15 |
Anatomy
Swarm Anatomy: Whenever making an attack with multiple targets, each of those attacks may target the swarm. Whenever targeted by an area of effect attack, it is hit once per 5 ft. square the swarm occupies in the area of effect.
Traits
Swarm Strength: Has +20 to hit. This decreases to +15 at 184 HP or less, to +10 at 138 HP, to +5 at 92 HP, and disappears at 46 HP.
War Training (army): Whenever this unit takes multiple hits as proscribed by their Anatomy trait, it has Aegis (4) against them.
Actions
Gun: Major action - Ranged weapon attack, 50 ft. range, single-target, 16 damage, the attack hits an additional time for every 5 above the target’s AC. Fist: Major action - Melee weapon attack, 5 ft. range, single-target, 6 damage, the attack hits an additional time for every 5 above the target’s AC.
Tactics
Standard ranged horde, kite and shoot. Mind their increased size in confined spaces or where AoEs predominate.
Drops
180 EXP
Description
In some games, guards are special pawns that can move one space in any direction, but must stay inside the palace. A heavy concentration of pawns for situations that demand sheer weight of numbers.
