Iron Carapacian
Ferric Carapacian, Medium Biological Carapacian (Tier 2, CR 1)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 2 | Hit Points | 40 HP |
| Initiative | +4 | Speed | 30 ft. |
| Damage (base) | 8 | Damage (mod) | +4 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +7 | +6 | +4 | +6 | +4 | +4 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 14 | Aegis | 0 | Fort | 14 |
| Ref | 14 | Will | 14 | DC | 15 |
Anatomy
Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 7 HP. If destroyed, target has DoT (7, until healed with psionics) Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (gun) (+2): Has 3 HP, required to use certain actions.
Traits
None: What? Not everyone’s special.
Actions
Gun: Major action - Ranged weapon attack, two arms, gun, 60 ft. range, single-target, 12 damage. Fist: Major action - Melee weapon attack, 5 ft. range, single-target, 4 damage. Unstoppable: Reaction - Martial ability, imposes one d4 Block die against incoming attack vs AC.
Tactics
Standard ranged attacker, kite and shoot.
Drops
30 EXP
Description
The average carapacian NPC. Specialized at their job compared to consorts, though not as adaptable outside their profession.
