Iron Carapacian

Ferric Carapacian, Medium Biological Carapacian (Tier 2, CR 1)

Core Numerics

StatValueStatValue
Tier2Hit Points40 HP
Initiative+4Speed30 ft.
Damage (base)8Damage (mod)+4

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+7+6+4+6+4+4

Defenses

DefenseValueDefenseValueDefenseValue
AC14Aegis0Fort14
Ref14Will14DC15

Anatomy

Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 7 HP. If destroyed, target has DoT (7, until healed with psionics) Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (gun) (+2): Has 3 HP, required to use certain actions.

Traits

None: What? Not everyone’s special.

Actions

Gun: Major action - Ranged weapon attack, two arms, gun, 60 ft. range, single-target, 12 damage. Fist: Major action - Melee weapon attack, 5 ft. range, single-target, 4 damage. Unstoppable: Reaction - Martial ability, imposes one d4 Block die against incoming attack vs AC.

Tactics

Standard ranged attacker, kite and shoot.

Drops

30 EXP

Description

The average carapacian NPC. Specialized at their job compared to consorts, though not as adaptable outside their profession.