Flamingo

Shiny Jetbike, Large Mechanical Carapacian (Tier 2, CR 1)

Core Numerics

StatValueStatValue
Tier2Hit Points32 HP
Initiative+4Speed45 ft.
Damage (base)8Damage (mod)+4

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+7+4+2+6+4+4

Defenses

DefenseValueDefenseValueDefenseValue
AC18Aegis0Fort18
Ref20Will18DC15

Anatomy

Fuel Line (Secret: DC) (+4): Has 6 HP. If destroyed, target has DoT (6, until repaired) Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Engine (2) (+2): Has 3 HP. If any are destroyed, target is permanently Crippled (half). If both are destroyed, target has 0 ft. speed. Tool (gun) (+2): Has 3 HP, required to use certain actions.

Traits

War Training (mount): This creature can grant a creature mounting it cover, granting it +6 to cover bonuses, but any attacks that miss them automatically hit the mount.

Actions

Gun: Major action - Ranged weapon attack, gun, 50 ft. range, single-target, 12 damage. Swoop: Special - When the Flamingo uses Dash, it automatically deals 0 damage to any target it moves through during it. Sound Barrier: Special - When the Flamingo uses Dash, it counts as being in 3/4 cover for 1 round.

Tactics

Standard mount tactics, use it as ablative hit points for its rider, Swoop for extra protection and incidental damage.

Drops

30 EXP

Description

The flamingo makes a significantly longer jump compared to the knight, one space left or right and six spaces forward. Carapacian propulsion technology isn’t just advanced, it’s cheap. These things are restricted for military reasons, not fiscal ones.