Astrologer

Starsetter, Medium Psionic Carapacian (Tier 2, CR 2)

Core Numerics

StatValueStatValue
Tier2Hit Points56 HP
Initiative+7Speed35 ft.
Damage (base)10Damage (mod)+4

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+9+4+8+4+6+10

Defenses

DefenseValueDefenseValueDefenseValue
AC20Aegis0Fort19
Ref19Will21DC15

Anatomy

Head (+4): +50% damage to headshots. Psi Core (Secret) (+2): +50% damage to the core, but only psionic attacks may target it. Artery (Secret: DC) (+4): Has 10 HP. If destroyed, target has DoT (10, until healed with psionics) Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (focus) (+2): Has 5 HP, required to use certain actions.

Traits

War Training (officer): Whenever this creature uses a unit with War Training (army) as cover, it counts it as +6 to cover bonuses, but any attacks that miss automatically hit that covering unit.

Actions

Star Bolt: Major action - Ranged psionic attack, focus, 80 ft. range, single-target, 14 damage. Alignment: Major action - Martial ability, the Astrologer grants a target’s next damaging attack advantage to hit and Empower. Cosmic Scar: Major action - Ranged psionic attack, 50 ft. range, single-target, 6 damage, targets Fortitude, Doom (3, stacks twice). Stars are Set: Special - When the Astrologer uses Aim, Avert, or Assail, they benefit all of its allies too, and persists until another AAA action is used. Purify: Minor action - Psionic ability, 100 ft. range, the Astrologer selects an allied creature (but never itself) and removes up to two conditions from them. Cooldown (1).

Tactics

Open with Cosmic Scar to stack Doom, then Alignment into Star Bolt. Note this would be CR 1 at Tier 3, making the Astrologer a viable support unit.

Drops

90 EXP

Description

The astrologer moves one space left or right then three forward like a knight on mild steroids, then can move like a bishop from there. Some carapacians can see stars out there past the Veil, though players typically don’t. Why?