Andernach

Recon Gunship, Large Mechanical Carapacian (Tier 2, CR 3)

Core Numerics

StatValueStatValue
Tier2Hit Points120 HP
Initiative+6Speed0 ft., 40 ft. fly
Damage (base)16Damage (mod)+7

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+6+0+0+6+6+4

Defenses

DefenseValueDefenseValueDefenseValue
AC14Aegis0Fort15
Ref12Will16DC15

Anatomy

Cockpit (+4): +50% damage taken. Fuel Line (Secret: DC) (+4): Has 21 HP. If destroyed, target has DoT (21, until repaired) Rotors (2) (+2): Has 21 HP, removes flight when destroyed. Tool (chaingun) (+2): Has 9 HP, required to use certain actions. Tool (2) (rocket pod) (+2): Has 9 HP, required to use certain actions.

Traits

None: What? Not everyone’s special.

Actions

Chaingun: Major action - Ranged weapon attack, chaingun, 80 ft. range, single-target, 9 damage, multiattack (3). Rocket Pod: Major action - Ranged weapon attack, 80 ft. range, all targets within 15 ft. radius, targets Reflex, 23 damage. Electronic Precision: Special - When the Andernach Aims, they gain advantage instead. Flare Shield: Special - When the Andernach uses Avert, it imposes disadvantage instead. Hologram Cloak: Special - When the Andernach uses Dash, it counts as being in 3/4 cover for 1 round.

Tactics

If target has high Aegis, use Railgun. Otherwise, or if target has high Block dice, use Chaingun. Keep them flying and protect their rotors, it’ll crash land without them.

Drops

180 EXP

Description

Andernach chess is a variant where captured pieces change colors instead of being removed. Carapacians can count on air cavalry in the form of small helicopter gunships when necessary to carry out their duties.