Stone Guard

Marble Swarm, Huge Biological Carapacian (Tier 1, CR 3)

Core Numerics

StatValueStatValue
Tier1Hit Points86 HP
Initiative+4Speed30 ft.
Damage (base)4Damage (mod)+2

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+1+5+3+5+3+3

Defenses

DefenseValueDefenseValueDefenseValue
AC14Aegis0Fort14
Ref14Will14DC15

Anatomy

Swarm Anatomy: Whenever making an attack with multiple targets, each of those attacks may target the swarm. Whenever targeted by an area of effect attack, it is hit once per 5 ft. square the swarm occupies in the area of effect.

Traits

Swarm Strength: Has +20 to hit. This decreases to +15 at 68 HP or less, to +10 at 51 HP, to +5 at 34 HP, and disappears at 17 HP.

War Training (army): Whenever this unit takes multiple hits as proscribed by their Anatomy trait, it has Aegis (1) against them.

Actions

Gun: Major action - Ranged weapon attack, 50 ft. range, single-target, 6 damage, the attack hits an additional time for every 5 above the target’s AC. Fist: Major action - Melee weapon attack, 5 ft. range, single-target, 2 damage, the attack hits an additional time for every 5 above the target’s AC.

Tactics

Standard ranged horde, kite and shoot. Mind their increased size in confined spaces or where AoEs predominate.

Drops

60 EXP

Description

In some games, guards are special pawns that can move one space in any direction, but must stay inside the palace. A heavy concentration of pawns for situations that demand sheer weight of numbers.