Stag

Pawn Transport, Huge Mechanical Carapacian (Tier 1, CR 1)

Core Numerics

StatValueStatValue
Tier1Hit Points14 HP
Initiative+0Speed30 ft.
Damage (base)2Damage (mod)+1

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+4+7+0+0+3+0

Defenses

DefenseValueDefenseValueDefenseValue
AC14Aegis1Fort15
Ref15Will15DC15

Anatomy

Cockpit (+4): +50% damage taken. Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Treads (2) (+2): Has 2 HP. If any are destroyed, target is permanently Crippled (half). If both are destroyed, target has 0 ft. speed. Tool (turret) (+2): Has 2 HP, required to use certain actions.

Traits

War Training (transport): This creature can grant a creature mounting it cover, granting it +6 to cover bonuses, but any attacks that miss them automatically hit the mount. Creatures with War Training (army) can mount it if it is the same size or smaller. Any effects that modify attack rolls against the mount in any way also affect their riders

Actions

Turret Fire: Major action - Ranged weapon attack, turret, 80 ft. range, single-target, 3 damage.

Tactics

Standard transport tactics, use it as ablative hit points for the horde or mob inside it, Dash for extra protection.

Drops

10 EXP

Description

The stag moves two squares diagonally, then two directions orthogonally. It serves as a decent transport that can provide fire support as necessary.