Hiashatar

Scout Mech, Huge Mechanical Carapacian (Tier 1, CR 3)

Core Numerics

StatValueStatValue
Tier1Hit Points45 HP
Initiative+0Speed30 ft.
Damage (base)4Damage (mod)+2

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+6+3+5+0+3+1

Defenses

DefenseValueDefenseValueDefenseValue
AC10Aegis0Fort11
Ref11Will8DC15

Anatomy

Cockpit (+4): +50% damage taken. Fuel Line (Secret: DC) (+4): Has 8 HP. If destroyed, target has DoT (8, until repaired) Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (chaingun) (+2): Has 4 HP, required to use certain actions. Tool (railgun) (+2): Has 4 HP, required to use certain actions.

Traits

None: What? Not everyone’s special.

Actions

Chaingun: Major action - Ranged weapon attack, chaingun, 80 ft. range, single-target, 2 damage, multiattack (3). Railgun: Major action - Ranged weapon attack, railgun, 80 ft. range, single-target, 6 damage. Martial Precision: Special - When the Hiashatar Aims, they gain advantage instead. ECM Jammer: Special - When the Hiashatar uses Dash, it counts as being in 3/4 cover for 1 round. Quickening: Special - The Hiashatar has a second minor action per turn. This second minor is lost if it starts the turn with any negative conditions.

Tactics

If target has high Aegis, use Railgun. Otherwise, or if target has high Block dice, use Chaingun.

Drops

60 EXP

Description

Hiashatar, the Mongolian variant of chess, with the inclusion of a bodyguard unit like its fellow Asian chess-types. In skirmishes where heavy armor won’t be mobile enough, the Hiashatar mech walkers bring firepower in the form of your standard sci-fi chicken walker.