Hiashatar
Scout Mech, Huge Mechanical Carapacian (Tier 1, CR 3)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 1 | Hit Points | 45 HP |
| Initiative | +0 | Speed | 30 ft. |
| Damage (base) | 4 | Damage (mod) | +2 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +6 | +3 | +5 | +0 | +3 | +1 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 10 | Aegis | 0 | Fort | 11 |
| Ref | 11 | Will | 8 | DC | 15 |
Anatomy
Cockpit (+4): +50% damage taken. Fuel Line (Secret: DC) (+4): Has 8 HP. If destroyed, target has DoT (8, until repaired) Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (chaingun) (+2): Has 4 HP, required to use certain actions. Tool (railgun) (+2): Has 4 HP, required to use certain actions.
Traits
None: What? Not everyone’s special.
Actions
Chaingun: Major action - Ranged weapon attack, chaingun, 80 ft. range, single-target, 2 damage, multiattack (3). Railgun: Major action - Ranged weapon attack, railgun, 80 ft. range, single-target, 6 damage. Martial Precision: Special - When the Hiashatar Aims, they gain advantage instead. ECM Jammer: Special - When the Hiashatar uses Dash, it counts as being in 3/4 cover for 1 round. Quickening: Special - The Hiashatar has a second minor action per turn. This second minor is lost if it starts the turn with any negative conditions.
Tactics
If target has high Aegis, use Railgun. Otherwise, or if target has high Block dice, use Chaingun.
Drops
60 EXP
Description
Hiashatar, the Mongolian variant of chess, with the inclusion of a bodyguard unit like its fellow Asian chess-types. In skirmishes where heavy armor won’t be mobile enough, the Hiashatar mech walkers bring firepower in the form of your standard sci-fi chicken walker.
