Wood Carapacian
Paper Carapacian, Medium Biological Carapacian (Tier 0, CR 1)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 0 | Hit Points | 7 HP |
| Initiative | +4 | Speed | 30 ft. |
| Damage (base) | 1 | Damage (mod) | +1 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +5 | +4 | +2 | +4 | +2 | +2 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 13 | Aegis | 0 | Fort | 13 |
| Ref | 13 | Will | 13 | DC | 10 |
Anatomy
Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 2 HP. If destroyed, target has DoT (2, until healed with psionics) Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (gun) (+2): Has 1 HP, required to use certain actions.
Traits
None: What? Not everyone’s special.
Actions
Gun: Major action - Ranged weapon attack, two arms, gun, 60 ft. range, single-target, 2 damage. Fist: Major action - Melee weapon attack, 5 ft. range, single-target, 0 damage. Unstoppable: Reaction - Martial ability, imposes one d4 Block die against incoming attack vs AC.
Tactics
Standard ranged attacker, kite and shoot.
Drops
5 EXP
Description
The average carapacian NPC. Specialized at their job compared to consorts, though not as adaptable outside their profession.
