Wood Carapacian

Paper Carapacian, Medium Biological Carapacian (Tier 0, CR 1)

Core Numerics

StatValueStatValue
Tier0Hit Points7 HP
Initiative+4Speed30 ft.
Damage (base)1Damage (mod)+1

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+5+4+2+4+2+2

Defenses

DefenseValueDefenseValueDefenseValue
AC13Aegis0Fort13
Ref13Will13DC10

Anatomy

Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 2 HP. If destroyed, target has DoT (2, until healed with psionics) Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (gun) (+2): Has 1 HP, required to use certain actions.

Traits

None: What? Not everyone’s special.

Actions

Gun: Major action - Ranged weapon attack, two arms, gun, 60 ft. range, single-target, 2 damage. Fist: Major action - Melee weapon attack, 5 ft. range, single-target, 0 damage. Unstoppable: Reaction - Martial ability, imposes one d4 Block die against incoming attack vs AC.

Tactics

Standard ranged attacker, kite and shoot.

Drops

5 EXP

Description

The average carapacian NPC. Specialized at their job compared to consorts, though not as adaptable outside their profession.