Siege Titan
Unrivaled Strength
Colossal Mechanical Carapacian (Tier 1 Adversary)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 1 | Hit Points | 48 |
| Speed | 30 ft. | Player Count | 1 |
| Hit Bonus | +4 | Damage | Mod |
| Initiative | -5 | Difficulty | 6 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +9 | +9 | +3 | +3 | +3 | +3 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 14 | Aegis | 2 | Fort | 16 |
| Ref | 12 | Will | 14 | DC | 15 |
Anatomy
Head (+4): +50% damage to headshots. Opening (Secret: DC) (+0): Attacks against this have +2 to hit. Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10).
Traits
Contractual Boss Resistance: The Adversary is resistant to effects that would rob them of their free will, teleport them, read/detect their thoughts, or nullify this effect unless they allow it. If necessary to translate to mechanics, this counts as two Flaws dice.
Superior Siege Shield: All attacks against the Siege Titan made outside 50 feet are made at double disadvantage.
Actions
Siege Claw: Major action - Melee weapon attack, 10 ft. range, single-target, 6 damage. Specialized Ammo: Major action - Ranged weapon attack, 50 ft. range, single-target, 6 damage, has an additional effect based on the element used.
Proximity Fuse: Mark the targeted location. The attack repeats for an auto-hit against all targets within 10 ft. of it at end of target’s next turn.
Stasis Fuse: Mark the targeted location. The target cannot use move actions within 10 ft. of it until end of target’s next turn.
Distal Fuse: Mark the targeted location. The attack repeats for an auto-hit against all targets more than 10 ft. away from it at end of target’s next turn. Delayed Fuse: Minor action - Martial ability, the Siege Titan delays the elemental effect of a Specialized Ammo by 1 round, taking effect at end of target’s turn after next turn. Only one such effect may be delayed at a time.
Tactics
Specialized Ammo is the star of the show here, forcing players to move according to the ammo used. Combine with Delayed Fuse to create unavoidable or merely painful combinations as desired.
Drops
100 EXP
Description
Subtlety and subterfuge go a long way, but the time comes when the gloves must come off and force of arms brought to bear in the most punishing, unrelenting way possible.
The carapacians wanted unrivaled strength, and they got it.
