Sealurk

Abyssal Demon

Titanic Mechanical Carapacian (Tier 1 Adversary)

Core Numerics

StatValueStatValue
Tier1Hit Points60
Speed40 ft. swimPlayer Count1
Hit Bonus+6DamageMod
Initiative+0Difficulty6

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+5+7+5+9+7+5

Defenses

DefenseValueDefenseValueDefenseValue
AC16Aegis0Fort17
Ref15Will16DC15

Anatomy

None: This creature has no notable anatomy about it.

Traits

Contractual Boss Resistance: The Adversary is resistant to effects that would rob them of their free will, teleport them, read/detect their thoughts, or nullify this effect unless they allow it. If necessary to translate to mechanics, this counts as two Flaws dice.

Stress Shock: Players must make an Endurance or Sanity check when rolling for initiative against the Sealurk. If the check fails to beat its DC, the player takes Level true damage.

Actions

Psionic Blast: Major action - Ranged psionic attack, 80 ft. range, single-target, targets lower of AC or Will, 6 damage, Encore (1st). Deep Terror: Major action - Ranged psionic attack, 80 ft. range, single-target, targets lower of AC or Will, 3 damage, forces a Stress Shock check on hit, Encore (2nd). Agonizer Suite: Special - When the Sealurk Assails, it instead deals it as true damage to all targets within 80 feet. The Black Rite: Reaction - Psionic ability, the Sealurk Empowers its next attack, rolls with advantage, and forces a Stress Shock test whether or not it hits, but a roll of 4 or less on either d20 inflicts 9 damage to it.

Tactics

Straightforward damage race, use Black Rite on its attacks alongside Agonizer Suite. It’ll resolve quickly enough either way.

Drops

100 EXP

Description

The Sealurk waits at the bottom of the ocean for orders, waiting for prey and an order to destroy it.

Or at least, that’s how the story goes.