Sealurk
Abyssal Demon
Titanic Mechanical Carapacian (Tier 1 Adversary)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 1 | Hit Points | 60 |
| Speed | 40 ft. swim | Player Count | 1 |
| Hit Bonus | +6 | Damage | Mod |
| Initiative | +0 | Difficulty | 6 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +5 | +7 | +5 | +9 | +7 | +5 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 16 | Aegis | 0 | Fort | 17 |
| Ref | 15 | Will | 16 | DC | 15 |
Anatomy
None: This creature has no notable anatomy about it.
Traits
Contractual Boss Resistance: The Adversary is resistant to effects that would rob them of their free will, teleport them, read/detect their thoughts, or nullify this effect unless they allow it. If necessary to translate to mechanics, this counts as two Flaws dice.
Stress Shock: Players must make an Endurance or Sanity check when rolling for initiative against the Sealurk. If the check fails to beat its DC, the player takes Level true damage.
Actions
Psionic Blast: Major action - Ranged psionic attack, 80 ft. range, single-target, targets lower of AC or Will, 6 damage, Encore (1st). Deep Terror: Major action - Ranged psionic attack, 80 ft. range, single-target, targets lower of AC or Will, 3 damage, forces a Stress Shock check on hit, Encore (2nd). Agonizer Suite: Special - When the Sealurk Assails, it instead deals it as true damage to all targets within 80 feet. The Black Rite: Reaction - Psionic ability, the Sealurk Empowers its next attack, rolls with advantage, and forces a Stress Shock test whether or not it hits, but a roll of 4 or less on either d20 inflicts 9 damage to it.
Tactics
Straightforward damage race, use Black Rite on its attacks alongside Agonizer Suite. It’ll resolve quickly enough either way.
Drops
100 EXP
Description
The Sealurk waits at the bottom of the ocean for orders, waiting for prey and an order to destroy it.
Or at least, that’s how the story goes.
