Menagerie
Monster Mash
Huge Biological Underling (Tier 1 Adversary)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 1 | Hit Points | 135 |
| Speed | 30 ft. | Player Count | 1 |
| Hit Bonus | +2 | Damage | Mod |
| Initiative | +0 | Difficulty | 4 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +7 | +7 | +7 | +4 | +7 | +4 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 16 | Aegis | 0 | Fort | 15 |
| Ref | 16 | Will | 15 | DC | 15 |
Anatomy
Legion Anatomy: Whenever making an attack with multiple targets, each of those attacks may target the swarm. Whenever targeted by an area of effect attack, it is hit once per 5 ft. square the swarm occupies in the area of effect.
Traits
Legion Strength: Has +20 to hit. This decreases to +10 at 67 HP or less.
Generated Medley: When creating a Menagerie, assign them two bestial aspects.
Actions
Melee: Major action - Melee weapon attack, 10 ft. range, single-target, 4 damage, the attack hits an additional time for every 5 above the target’s AC. Bestial Aspects: Special - When generating a Menagerie, pick two options from the list. Legend: Special - The numbers on the providence lists correspond as such: X1 = 1 X2 = 6 X3 = 13 -2 mods = 1 damage -1 mod = 2 damage base = 4 damage +1 mod = 6 damage +2 mods = 8 damage
Tactics
Too many ways to count. Make sure to consult the SMA for the full list of their moveset. It doesn’t fit on the action list. Trust me. We tried.
Drops
100 EXP, 50 T1 Grist, 100 BG
Description
A madhouse flock of strange and savage creatures congregating together for one reason or another. Diet is never a problem for them except when it comes to attempting to eat the player.
