Denizen

End of the Road

Huge Biological ??? (Tier 1 Adversary)

Core Numerics

StatValueStatValue
Tier1Hit Points60
Speed40 ft.Player Count1
Hit Bonus+6DamageMod
Initiative+0Difficulty6

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+7+7+7+7+7+7

Defenses

DefenseValueDefenseValueDefenseValue
AC16Aegis0Fort16
Ref16Will16DC15

Anatomy

Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 6 HP. If destroyed, target has DoT (6, until healed) Opening (Secret: DC) (+0): Attacks against this have +2 to hit. Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active.

Traits

Generated Providence: When creating a Denizen, assign them one option from Providence A and two options from B.

Contractual Boss Resistance: The Adversary is resistant to effects that would rob them of their free will, teleport them, read/detect their thoughts, or nullify this effect unless they allow it. If necessary to translate to mechanics, this counts as two Flaws dice.

Grievous Wounds: This creature inflicts Grievous Wounds with certain attacks. This is a unique condition; when it reaches three stacks, it resets and the target takes 2*Level true damage. Lasts until a short rest.

Supporting Traits of Paradox Space: The Denizen may have a wide variety of traits depending on its chosen abilities. Consult the SMA for the list, it’s unwieldy to fit here.

Actions

Patron’s Hand: Major action - Melee weapon attack, 10 ft. range, single-target, 6 damage. Rarefication: Major action - Martial ability, the Denizen’s next attack has +1 damage mod and inflicts Grievous Wounds. Reinvigoration: Special - When the Denizen Defends, they also heal themselves for 1 HP and their next attack is made at advantage. Providence A: Special - When generating a Denizen, pick one option from List A. Providence B: Special - When generating a Denizen, pick two options from list B. Legend: Special - The numbers on the providence lists correspond as such: X1 = 1 X2 = 3 X3 = 6 -2 mods = 1 damage -1 mod = 3 damage base = 6 damage +1 mod = 9 damage +2 mods = 12 damage

Tactics

Too many ways to count. Make sure to consult the SMA for the full list of their moveset. It doesn’t fit on the action list. Trust me. We tried.

Drops

100 EXP

Description

I would hope we know what this is.