Archagent

Berserk Bureaucrat

Medium Biological Carapacian (Tier 1 Adversary)

Core Numerics

StatValueStatValue
Tier1Hit Points60
Speed40 ft.Player Count1
Hit Bonus+6DamageMod
Initiative+0Difficulty6

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+9+5+9+9+9+7

Defenses

DefenseValueDefenseValueDefenseValue
AC16Aegis0Fort15
Ref17Will16DC15

Anatomy

Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 6 HP. If destroyed, target has DoT (6, until target heals in some way). Opening (Secret: DC) (+0): Attacks against this have +2 to hit. Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10). Tool (pneumatic warhammer) (+2): Has 12 HP, required to use certain actions. Tool (smoothbore whalehunter) (+2): Has 12 HP, required to use certain actions. Tool (titan’s wands) (+2): Has 12 HP, required to use certain actions. Tool (kinslayer) (+2): Has 12 HP, required to use certain actions.

Traits

Contractual Boss Resistance: The Adversary is resistant to effects that would rob them of their free will, teleport them, read/detect their thoughts, or nullify this effect unless they allow it. If necessary to translate to mechanics, this counts as two Flaws dice.

Spymaster: The Archagent imposes two Flaws dice to any attempts to read their mind, tell if they are lying, and any methods to extract information from them.

Grievous Wounds: This creature inflicts Grievous Wounds with certain attacks. This is a unique condition; when it reaches three stacks, it resets and the target takes 2*Level true damage. Lasts until a short rest.

Royal Orders: This creature grants Order with certain actions. This is a unique resource that is expended to perform certain abilities.

Actions

Kinetic Crash: Major action - Melee weapon attack, pneumatic warhammer, 10 ft. radius, all targets, 6 damage, knocks targets Prone, generates 1 Order. Deadeye Shot: Major action - Ranged weapon attack, smoothbore whalehunter, 120 ft. range, single-target, 6 damage, inflicts Grievous Wounds, generates 1 Order. Primal Malediction: Major action - Ranged psionic attack, titan’s wands, 60 ft. range, up to six targets, 6 damage, rolls with three d4 Aim dice, generates 1 Order. Sanctioned Strike: Major action - Melee psionic attack, kinslayer, 10 ft. range, single-target, 3 damage, for each resistance the attack would’ve broken, deal an additional 1 damage, generates 1 Order. Furious Break: Major and minor action - Ranged weapon attack, 60 ft. range, single-target, auto-hit, 9 damage, inflicts Grievous Wounds, spends 4 Order. Royal Arts: Special - When the Archagent Aims, they take advantage instead. When they Avert, they impose disadvantage instead. When they Assail, it also inflicts Daze (1 round). When they Distract, it automatically passes and grants +3 crit range. Royal Panoply: Special - When the Archagent generates Order with an attack, they cannot generate Order again with the same attack, it must be a different attack.

Tactics

The Archagent wants to cycle through different attacks, building up Order to unleash Furious Break.

Drops

100 EXP

Description

There must have been a mistake, that such an opponent was formerly a paper pusher. Or perhaps they knew such a profession would drive them berserk.

One such as this could slay sovereigns.