RPGStuck 3rd Edition Rules
Welcome to the RPGStuck 3rd Edition rulebook! Keeping in accordance with RPGStuck tradition, this website is in active development and has been released to the public for beta-testing as of 2026-07-08. As such, this is not the canonical ruleset; we originally kept our rules in Google Docs, and until we deem this website ready, if this website and the Google Doc disagree on a particular rule, the Google Doc is treated as correct. To access the RPGStuck 3e rules in Google Docs form, click here.
Quick Navigation
- Rules Primer - General rules and game philosophy
- Character Sheet - A speadsheet for making your RPGStuck player character
- Psionics - Psionic powers and abilities
- Strife Specibi - Weapons, and objects that can be used as weapons
- Pillars and Paths - Unlockable combat skills and archetypes
- Decors and Demeanors - Out-of-combat bonuses from your personality for Gambits
- Housebuilding - How to reach the Seven Gates, and Skaia beyond
- Fraymotifs - Memories given form and melody, powerful combo attacks
- Bestiary - Underlings, carapacians, consorts, and adversaries to populate your world
- Session Master’s Assistant - Instructions and advice on how to host a game of RPGStuck
- Conditions - All the terrible things that can happen to you
- Changelogs - Our improvements and past mistakes
Getting Started
If you’re new to RPGStuck, we recommend starting with the Core Rules to understand the basic mechanics, then moving to Character Creation to build your character. There are crosslinks throughout the document where relevant to assist you!
Complete Primer Index
For a comprehensive table of contents of all rules chapters and sections, see the Primer Index.
